Using WASM
You can call a JavaScript function from Go and call a Go function from WebAssembly:
package main
// This calls a JS function from Go.
func main() {
println("adding two numbers:", add(2, 3)) // expecting 5
}
// This function is imported from JavaScript, as it doesn't define a body.
// You should define a function named 'add' in the WebAssembly 'env'
// module from JavaScript.
//
//export add
func add(x, y int) int
// This function is exported to JavaScript, so can be called using
// exports.multiply() in JavaScript.
//export multiply
func multiply(x, y int) int {
return x * y;
}
Related JavaScript would look something like this:
// Providing the environment object, used in WebAssembly.instantiateStreaming.
// This part goes after "const go = new Go();" declaration.
go.importObject.env = {
'add': function(x, y) {
return x + y
}
// ... other functions
}
// Calling the multiply function:
console.log('multiplied two numbers:', wasm.exports.multiply(5, 3));
You can also simply execute code in func main()
, like in the standard library
implementation of WebAssembly.
Building
If you have tinygo
installed, it’s as simple as providing the correct target:
tinygo build -o wasm.wasm -target wasm ./main.go
If you’re using the docker image, you need to mount your workspace into the image.
Note the --no-debug
flag, which reduces the size of the final binary by removing
debug symbols from the output. Also note that you must change the path to your Wasm file from /go/src/github.com/myuser/myrepo/wasm-main.go
to whatever the actual path to your file is:
docker run -v $GOPATH:/go -e "GOPATH=/go" tinygo/tinygo:0.32.0 tinygo build -o /go/src/github.com/myuser/myrepo/wasm.wasm -target wasm --no-debug /go/src/github.com/myuser/myrepo/wasm-main.go
Make sure you copy wasm_exec.js
to your runtime environment:
docker run -v $GOPATH:/go -e "GOPATH=/go" tinygo/tinygo:0.32.0 /bin/bash -c "cp /usr/local/tinygo/targets/wasm_exec.js /go/src/github.com/myuser/myrepo/
More complete examples are provided in the wasm examples.
How it works
Execution of the contents require a few JS helper functions which are called
from WebAssembly. We have defined these in tinygo/targets/wasm_exec.js
. It is
based on $GOROOT/misc/wasm/wasm_exec.js
from the standard library, but is
slightly different. Ensure you are using the same version of wasm_exec.js
as
the version of tinygo
you are using to compile.
The general steps required to run the WebAssembly file in the browser includes
loading it into JavaScript with WebAssembly.instantiateStreaming
, or
WebAssembly.instantiate
in some browsers:
const go = new Go(); // Defined in wasm_exec.js
const WASM_URL = 'wasm.wasm';
var wasm;
if ('instantiateStreaming' in WebAssembly) {
WebAssembly.instantiateStreaming(fetch(WASM_URL), go.importObject).then(function (obj) {
wasm = obj.instance;
go.run(wasm);
})
} else {
fetch(WASM_URL).then(resp =>
resp.arrayBuffer()
).then(bytes =>
WebAssembly.instantiate(bytes, go.importObject).then(function (obj) {
wasm = obj.instance;
go.run(wasm);
})
)
}
If you have used explicit exports, you can call them by invoking them under the
wasm.exports
namespace. See the export
directory in the examples for an
example of this.
In addition to the JavaScript, it is important the wasm file is served with the
Content-Type
header set to application/wasm
. Without it, most browsers won’t run it.
package main
import (
"log"
"net/http"
"strings"
)
const dir = "./html"
func main() {
fs := http.FileServer(http.Dir(dir))
log.Print("Serving " + dir + " on http://localhost:8080")
http.ListenAndServe(":8080", http.HandlerFunc(func(resp http.ResponseWriter, req *http.Request) {
resp.Header().Add("Cache-Control", "no-cache")
if strings.HasSuffix(req.URL.Path, ".wasm") {
resp.Header().Set("content-type", "application/wasm")
}
fs.ServeHTTP(resp, req)
}))}
This simple server serves anything inside the ./html
directory on port
8080
, setting any *.wasm
files Content-Type
header appropriately.
For development purposes (only!), it also sets the Cache-Control
header
so your browser doesn’t cache the files. This is useful while developing, to
ensure your browser displays the newest wasm when you recompile.
In a production environment you probably wouldn’t want to set the
Cache-Control
header like this. Caching is generally beneficial for end
users.
Further information on the Cache-Control
header can be found here: